You could try automatically setting the selStart and the selEnd to sprite(the 
keyboardFocusSprite).member.text.length every time the window in question becomes the 
activeWindow.

I'm not sure if this will work since I stopped using editable text members after 
discovering that they seem to cause animated cursors to stop working after an editable 
text has been rolled over.

Regards,

Daniel

>
> How to avoid the unexpected selection of a text member after we click
> on the stage previously in the background ?

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