In a Windows-only project with only one editable text member on stage, I had excellent 
results with the following technique...  (I have NOT tested this on Mac or with 
multiple editable text members.)

<PSEUDO-CODE>

  on deactivateApplication
    STORE my_text_mem.selection in a variable
  end

  on activateApplication
    FIRST set the keyboardFocusSprite to my_text_sprite_number
    THEN set my_text_mem.selection to the value stored above
  end

</PSEUDO-CODE>

-----------------------------------------------
Jeff Gomes                     MultiMedia Magic
[EMAIL PROTECTED]  "Giving Life to Your Ideas"
-----------------------------------------------

At 1822 +0200 09/05/2003, jean-louis valero wrote:
>Please list
>How to avoid the unexpected selection of a text member after we click on the stage 
>previously in the background ?
>thanks again
>...
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