> Here's what I think is a bug - I put a simple "put" command 
> in the "on 
> mouseUpOutside" handler, and that handler is getting triggered on a 
> right mouseUpOutside.
> 
> There is no rightMouseUpOutside event handler, apparently.

Not that I know of. But you're right, if you click the right mouse
inside a sprite, and release it outside, it triggers the mouseUpOutside
handler in the sprite. Interestingly, it will then also trigger a
rightMouseUp handler at the movie level.

Could you catch the rightMouseUp at the movie level and make a call to
your own mRightMouseUpOutside handler in the sprite's behavior?

Cordially,

Kerry Thompson

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