hi,

I'm getting aliasing/pixelation problems scaling down 32 bit+alpha
graphics on dark backgrounds using 

ratio based sprite(x).width/height

and 

sprite(x).rect = rect(sprite(x).rect[1] + (ratioH /2) ,
sprite(x).rect[2] - (ratioV /2), sprite(x).rect[3] - (ratioH /2),
sprite(x).rect[4] - (ratioV /2) )


The background is a moving 32 bit composited image.

any workarounds for this, bar literally running through a bunch of
pre-scaled members?

tks

Julian


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