> I'm getting aliasing/pixelation problems scaling down 32 > bit+alpha graphics on dark backgrounds using > ratio based sprite(x).width/height > > any workarounds for this, bar literally running through a > bunch of pre-scaled members?
I seem to remember running into this a couple of years ago. I believe I ended up scaling the member on the fly, not the sprite. My memory is a bit hazy, but it's worth a try. Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]