> I'm getting aliasing/pixelation problems scaling down 32 
> bit+alpha graphics on dark backgrounds using 
> ratio based sprite(x).width/height
> 
> any workarounds for this, bar literally running through a 
> bunch of pre-scaled members?

I seem to remember running into this a couple of years ago. I believe I
ended up scaling the member on the fly, not the sprite. My memory is a
bit hazy, but it's worth a try.

Cordially,

Kerry Thompson


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