hello all,

right i've got data coming from an external device through direct comms, i've 
got this data divided up in a sensble fashion. now i'm animating sprites 
based upon the input data. quite alot of the animation is based on rotation 
and i've got one element of that going. the trouble is that all of the sprite 
movements are related to one other. e.g imagine that you've got an arm - it 
can be rotated at the shoulder but then the lower arm can be rotated about 
the elbow these need to be tied if not the lower arm will just stay where it 
was when the upper arm moves.

rather than having to move the lower arm with loch and locv to stay with the 
upper arm can you think of anyway of contraining the two together?

anyway enough waffle.

cheers,


warren.

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