Hello Thanks for that Junaid, i will check it out.
Cheers
Jonathan
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of JUNAID ALAM
Sent: 07 January 2001 22:57
To: [EMAIL PROTECTED]
Subject: Re: <lingo-l> Timer
hi jonathan,
i faced the same problem in one of my project
but fortunately i had to make a reverse counting timer
which is already given in the behaviour library.
if ur case is same u can use it freely.
actually theres a problem in director if we make it
repeat a loop or make it count or delay.these
functions are not so smooth runnning in director when
compared with other applications.
best of luck.
junaid
multimedia programmer
india.
--- Jonathan <[EMAIL PROTECTED]> wrote: > I
am using a timer in my project and it works like
> this :
> Property timex
>
> on exiteframe me
> set timex to timex+1
> put timex into member "showTime"
> end
>
> It works ok but it seems to slow the whole game down
> a lot, is this regular?
> Should i use someting lse to represent a timer?
>
>
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