thanks for the reply Tab, sorry about the return reciept thing (well I will
be anyway), it does not recognise "not" or it displays it in Black, but it
does'nt to work.....any other ideas? can you expand on the code below maybe
here's a sample of script
sprite(6).member=myped
if sprite 6 intersects 2 or sprite 6 intersects 3 then------(this is the
intersection with the two pieces of grass)
gscore=gscore-0.5
end if
if sprite 6 intersects 5 then---------------------------ramp
sprite(6).member="jumppy"---------------loop member
end if
-KEv-
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Tab Julius
Sent: 27.January.2001 02:29
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Subject: Re: <lingo-l> quick problem !!!
if not (sprite(whatever).member = "jumpingloop") then
-- Must be okay to process, since it's not the jump...
end if
assuming I understood your question correctly.
Incidentally, don't post to Lingo-L with Return Receipt Requested. There
are 3000 people on this list - I don't think you want all those receipts.
- Tab
At 02:32 AM 1/27/01 +0000, Kevin McCarthy wrote:
>hi,
>
>Can anyone help.
>
>I have a game, the game has two pieces of grass at each side of a road and
a
>sprite driving up the road, if the sprite intersects the grass at either
>side it's energy is reduced.
>
>problem is I have a jump and when the sprite hits the jump the sprites
>member changes to a loop of the sprite getting bigger and then smaller to
>make it look like he's jumping. when the sprites loop is at it's biggest it
>is intersecting the grass and therefore causing the intersect to work which
>is not what I want.
>
>How do tell the script that when the sprite is the member loop(is in the
>jump), ignore it basically...
>
>-KEV-
>
>
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