has anyone come across the "go to" command being ignored before?

this has happened to me a couple of times, and it occurs when a go to call,
either to a movie or a frame, is made not from a mouse up. For example, i
have a sprite that blends from 0 to 100, when the blend is 100, it makes a
call to an object that is supposed to go to another movie - i put in break
points, alerts and write strings to the message window to make sure it's the
correct movie/frame, but director just passes it by.

the workaround i did was to place a global in the go the frame script,

--------------------
if globalX is 0 then
  go the frame,
else
  go movieX
end if
--------------------

a bit annoying, but at least it works.

the frustrating thing is it *seems* to be inconsistent, as it doesn't happen
always, but often.

anyone come across this or have any idea why director might be doing this?

ed rowan

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