At 5:43 PM -0500 1/29/01, ed rowan wrote:
>has anyone come across the "go to" command being ignored before?
>
>this has happened to me a couple of times, and it occurs when a go to call,
>either to a movie or a frame, is made not from a mouse up. For example, i
>have a sprite that blends from 0 to 100, when the blend is 100, it makes a
>call to an object that is supposed to go to another movie - i put in break
>points, alerts and write strings to the message window to make sure it's the
>correct movie/frame, but director just passes it by.
>

"go to" is ignored in a prepareFrame and (I think enterframe).  If 
that's what you are doing, try moving it to an exitFrame handler - if 
that works for you.

Irv
-- 
Lingo / Director / Shockwave development for all occasions.

        (Over two millions lines of Lingo code served!)

[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo.  Thanks!]

Reply via email to