Is there a formula that would change a bigger value to small value, smaller
value becomes bigger.
In a game I'm working on, I have the player's mouseDow and mouseUp distance
as force. My script for the action is based on steps. So if I have bigger
force, than my steps would be smaller so it takes less time to reach from
one point to another. I wonder if there is a mathematics way that can
reverse it automatically.
For example moving 300 pixels distance, I want it to become 100 steps. if
moving 100 pixels, it becomes 200 steps. The numbers here are not absolute.
I don't want to assign them since it would look less random and less natural.
BTW, are there sites with example games that I can take a look at their codes?
Thanks for the help,
Changhsu Liu
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