Dave,
I think that your problem is that externally linked casts are still loaded
at launch of the movie. Therefore, the Windows side is still loading the
cast with the QT members before you can swap for the cast with the mpg's.
Try having an empty cast as your linked cast, and on start-up, determine the
platform, and swap the cast accordingly.
Of couse, this will cause a challenge in that you will need to bring the
movies on screen with lingo, because there will be no "hard" links to
them...

Morgan-


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, August 02, 2001 10:09 AM
To: [EMAIL PROTECTED]
Subject: <lingo-l> Having trouble eliminating QT reference to PCs

I'm having the most unusual problem.  I'm making a cross platform program
that utilizes MPGs and has completely separate casts for each platform
(DirectXtra cast for the Windows side and Quicktime cast for the Mac side).
Even though I'm dynamically linking the cast after determining the platform
upon launch -- the program is now showing a Quicktime Initialization error
on
the Windows side.
    The program has a stub for each side and goes through an "intro" movie
before it comes to the final program.  It's at the final program that it
shoots out the error.
    I'm certain there is no "Quicktime" cast member in the internal cast and
there is no xtra reference to the QT Asset in the Protected Movie.  (Not
that
is should matter since it isn't the stub, of course)

    Is there any way the original movie could still be looking for the QT
Asset even if there isn't a single reference to it anywhere in the program?

Thanks in advance,
    Dave

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