Problem:

I have a background sprite set at 32 bit depth. I have a shockwave 3-D
member in the sprite above it. I am finding that the bit depth on the
sprite in channel 1 shifts down to 16 bit.

Is there a way around this?


 Brian Douglas  (:ub)

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Programming such sites as:

http://www.imaginarystudio.com
http://www.redflowerworld.com









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