> The sprite moves way behind the mouse pointer
> (comical,
> almost). This is under Windows 2000, 450 MHz, D8. And the
> sprite's member
> is a small text member with Background Transparent ink. Any
> other ways to
> achieve that?

80% (my gestimate) of your problem here is perception. if you turn off
the mouse pointer the user won't notice the lag nearly as much!

Al Hospers
CamberSoft, Inc.
al<at>cambersoft<dot>com
http://www.cambersoft.com

Shockwave and Director development, Lingo programming, CGI scripting.

A famous linguist once said:
"There is no language wherein a double
positive can form a negative."

YEAH, RIGHT



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