>
> For another approach, see my article at Director Online:
>
> http://www.director-online.com/accessArticle2.cfm?id=340
>
> Basic idea: Have a generic button behavior that you attach to any
> and all buttons. When the button is clicked it does a sendSprite to
> the current sprite number calling a standard handler (I chose
> "mHit"). Then you attach another custom behavior to each button
> where each does the action of the button. For example, one could be:
Or you can combine both approaches, to get a truely OOP button - with or
without accessor methods ;)
Karina
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