On 2016-01-23 11:59 JanW wrote: > Also, IT is a team sport, just like medicine. Not everyone can have deep > enough knowledge to cover all the topics required. > > I reckon the whole STEAM process needs to be rethought in how it engages > young people. The starting point isn't the ending point. And one person's > starting point isn't the next person's. It takes a lifetime to pull together > a full picture.
The "software development project" course I mentioned had groups of ten. It was big on process, including project management, design & project documentation, and minuted weekly group meetings, but team members could select whatever tasks appealed to them. Since these included everything from designing User Requirements & System Architecture through to Testing & User Documentation, and included roles for an administrator, a version controller, a documentation controller, etc, students had a lot to choose from. This focus on internal process also seemed to create a social dynamic within groups, which was nice. > Where projects go off the rails is when people who don't know much of > anything about the fundamentals -- e.g. finance types or sociopathic CEOs -- > overrule common sense by putting a filter on their decisions that have > nothing to do with reality of physics. We all know the faster, cheaper, > better meme, or whatever the three are. You can't have all of them. But > physics is going to trump every time. Like creating a "multi-technology" NBN for example, or a fibre-to-the-node network just to be seen to be different? David L. _______________________________________________ Link mailing list Link@mailman.anu.edu.au http://mailman.anu.edu.au/mailman/listinfo/link