Looks like you understand it better than I do myself. :)  Has anyone on
the list given the DRI stuff a spin?  I have a V3-3000 sitting in my other
box, but haven't put the time aside to grab/install a copy of XF86
3.9.whatever to try it out with.

Is the display any more responsive in X itself, or is it only when kicking
into fullscreen gaming mode?

cs

On Mon, 21 Feb 2000, Leigh Thomas Dyer wrote:

> Sort of, but not quite. Q3A does have special SMP support built into it - 
> afaik it runs all graphics-specific stuff in one thread, and everything 
> else (sound, game logic, bot AI, and maybe even high-level graphics tasks 
> like face culling) in another thread. What this means is that the drivers 
> don't have to do any SMP stuff themselves, but they _do_ have to be 
> thread-safe, so that programs like Quake3 can hit the hardware from 
> multiple threads without treading on itself.
> 
> As far as the G400 or Glide2x stuff goes, I seriously doubt that they're 
> thread-safe in the way needed. For both systems, you can only have a 
> single direct-rendering client at a time, and mutiple threads in a single 
> client are gonna barf just as hard as multiple, seperate clients. When 
> stuff shifts to the DRI, though, thread-safety should be possible.

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