David Olofson wrote: > * Fast, high quality rendering with OpenGL style > blending effects and the like. (In fact, I'll > probably use OpenGL for the first implementation. > I've been messing a bit with 2D-on-OpenGL anyway, > to implement the SDL API on top of OpenGL.)
Why don't you just use Evas? It was designed for just what you're talking about. http://www.enlightenment.org/pages/evas.html