David Olofson wrote:

>       * Fast, high quality rendering with OpenGL style
>         blending effects and the like. (In fact, I'll
>         probably use OpenGL for the first implementation.
>         I've been messing a bit with 2D-on-OpenGL anyway,
>         to implement the SDL API on top of OpenGL.)

Why don't you just use Evas?  It was designed for just what you're 
talking about.

http://www.enlightenment.org/pages/evas.html

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