On Fri, 2 Aug 2002, Toni Moreno [iso-8859-1] Gim�nez wrote: > > at 96kHz? can the transport mechanism handle auto-looping? can you > > punch in while playing? can undo/redo be designed in a way that makes > > it easy to undo/redo anything in an efficient and fast manner? what > > happens when there are hundreds of "regions" displayed on the screen? > > can you respond to MTC slaving? does your GUI handle control via MMC > > properly? and so on and so forth. > > You are talking of much special features, the stage 1 for my project don't > take care about this punctual, features, I'm working now on the basic > architecture. But What you are saying is really easy to done when the final > GsAmodSequencer will be released. (Not now while working on the audio system > for emiting like midi events over Software Synths and FX ).
I think what Paul is saying is that if you don't look at the special features from the beginning, you'll have a very hard time adding them later. The basic architecture has to include them from the start. Taybin
