On Fri, 2 Aug 2002, Toni Moreno [iso-8859-1] Gim�nez wrote:

> > at 96kHz?  can the transport mechanism handle auto-looping? can you
> > punch in while playing? can undo/redo be designed in a way that makes
> > it easy to undo/redo anything in an efficient and fast manner? what
> > happens when there are hundreds of "regions" displayed on the screen?
> > can you respond to MTC slaving? does your GUI handle control via MMC
> > properly?  and so on and so forth.
> 
> You are talking of much special features, the stage 1 for my project don't 
> take care about this  punctual, features, I'm working now on the basic 
> architecture. But What you are saying is really easy to done when the final 
> GsAmodSequencer will be released. (Not now while working on the audio system 
> for emiting like midi events over Software Synths and FX ).

I think what Paul is saying is that if you don't look at the special
features from the beginning, you'll have a very hard time adding them
later.  The basic architecture has to include them from the start.

Taybin

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