On Sunday 15 December 2002 03.25, David Gerard Matthews wrote: [...] > >I would like to clarify something here: musical time as used in an > >API is not by definition "periodic". (That's just an > > interpretation of it, normally based of the time signature.) > > > >The APIs that don't use audio frames for timestamps and song > > position generally use "ticks". 1.0 per quarter note is a fine > > unit, for example, if we (like practically everyone else) decide > > to use the quarter note as the base. It's rather handy, because a > > quarter note is always a quarter note, but a bar might be > > anything... > > Well, not necessarily! A quarter note is not always the unit of a > single beat.
Well, I never said it was the unit of a *beat*. ;-) > In traditional > music theory, 6/8 meter is frequently thought of in 2 - the > dotted-quarter note gets the beat. Well, yes - I've actually used that sometimes. > Half-note based meters (2/2, 3/2) are also very common, and things > like 5/16 are not > uncommon in modern music. That said, I think what you mean by > quarter-note is > what I would call "counting unit" or "durational unit" or something > like that. Yes. And either way, even if you never *use* a quarter note, or the corresponding distance, in your music, quarters, dotted quarters, 16ths or whatever still have a fixed relation. Just tell the plugin to do 16ths, and it'll get the idea. > > while you can just modulate some audio with > >(sin(musical_time * M_PI * 2.0) + 1.0) or whatever. ;-) > > Nice. Sounds like fun. Or maybe not... out = in * (1.0 - fmod(musical_time * 4.0, 1.0)); would be more fun, although you'd need some filtering on the modulator to kill that awfull clicking. Or just use it to index an interpolated "envelope waveform" of some 16 points or so. (*Now* it starts to get interesting. :-) //David Olofson - Programmer, Composer, Open Source Advocate .- The Return of Audiality! --------------------------------. | Free/Open Source Audio Engine for use in Games or Studio. | | RT and off-line synth. Scripting. Sample accurate timing. | `---------------------------> http://olofson.net/audiality -' --- http://olofson.net --- http://www.reologica.se ---