Hello,

On Wed, Feb 12, 2014 at 04:57:53PM +0100, Borislav Petkov wrote:
> Ha, so this sounds like the issue because the splat happens
> when updating /sys/.../edac_mc_poll_msec and it goes and calls
> edac_mc_workq_setup()...
> 
> And this code is pretty old and edac_mc_workq_setup() is used both
> when one inits an edac driver and also when one wants to change the
> polling period (edac_mc_reset_delay_period) and thus needs to mod the
> workqueue's timeout.
> 
> So I'm guessing a simple fix would be to differentiate between the two
> paths, something like the diff below.
> 
> Or is there a reliable way to check whether a workqueue has been
> initialized already, say, something like
> 
>       if (work->func)

Hah... can't you just do it on object initialization?  It's a bit
nasty and fragile to game initialization state.

> or so... I.e., what PREPARE_WORK() does?

It allows you to change the callback without breaking the
synchronization.  Of course, if there's a pending work item, it may or
may not execute the newly assigned function.  It's also a bit nasty
and has only few users in the whole kernel and I think we might wanna
get rid of them.

Thanks.

-- 
tejun
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