On Wed, Feb 12, 2014 at 11:23:11AM -0500, Tejun Heo wrote:
> Hah... can't you just do it on object initialization?  It's a bit
> nasty and fragile to game initialization state.
> 
> > or so... I.e., what PREPARE_WORK() does?
> 
> It allows you to change the callback without breaking the
> synchronization.  Of course, if there's a pending work item, it may or
> may not execute the newly assigned function.  It's also a bit nasty
> and has only few users in the whole kernel and I think we might wanna
> get rid of them.

Yeah, no, I certainly don't have to touch wq inner organs - I was
wondering whether there's such functionality already. The simple patch I
sent earlier should be good enough then.

Thanks!

-- 
Regards/Gruss,
    Boris.

Sent from a fat crate under my desk. Formatting is fine.
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