> Windows Emulator) for Linux.  In the process, I have found that some games,
> such as Descent 2, use a special broadcast destination network (0xffffffff)
> which is not currently supported in the Linux kernel IPX code.  Packet

Its also as far as I can see not in the IPX specification. Are you sure you
aren't seeing netbios flood fill frames ?

> analysis shows that the expected behavior is to direct a copy of the packet to
> each network that a route is available for, setting the destination network
> appropriately in the header.

That sounds like it may be a windows magical way to ask for NB flood fill

> I don't know what the chances are of this getting into the 2.1 tree still, but
> here it is regardless.  If it's judged an inappropriate addition to the
> kernel, then I suppose I'll have to look for some other way to get the desired
> results out of the userspace Wine code... :)

Im dubious about your diagnosis. There are IPX windows boxes with  50 or
more known networks on many lans, I find it hard to believe what you are
describing occurs, even under windows

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