On 07/29/2014 06:25 PM, drunken jesus wrote: > I imagine theirs likely not many existing audio engines that are both an > improvement and compatible with the codebase, but the alternative would be > to code a audio engine from scratch and that seems like it'd be a multi-year > experiment and a daunting task for even a small group of highly skilled > coders
Not really... Larger software projects have been done in less time, and this isn't like something new and groundbreaking where no one knows how things should be done... Plus, we have the Unison engine which could be used as a basis for the new project. I don't want to make any guesstimates, but I'd say a single developer who knows RT-audio and DSP coding could probably complete the project in a couple of months. > IMO given the limited resources the best course of action would be to try > get the current iteration of LMMS as bug free and functional as possible & > promote it a bit to gain more visibility which could lead to more skilled > coders getting involved Well that's pretty much exactly what we've been doing for the last almost a year or so, and yet the number of developers isn't increasing (maybe the opposite). So new ideas are needed. ------------------------------------------------------------------------------ Infragistics Professional Build stunning WinForms apps today! Reboot your WinForms applications with our WinForms controls. Build a bridge from your legacy apps to the future. http://pubads.g.doubleclick.net/gampad/clk?id=153845071&iu=/4140/ostg.clktrk _______________________________________________ LMMS-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lmms-devel
