I think that http://teespring.com/ would be a better choice to crowd-source
a developer. The site works pretty much like kickstarter, but its
specialized in printing T-shirts. If we set a reasonable goal and get a
T-shirt campaign going, I think it would work out. If we go to kickstarter,
we would probably again offer T-shirts as perks, but that would bring the
complications of printing the shirts and shipping them by ourselves, but in
this case Teespring takes care of shipping and printing. I am sure many
people would want to get an LMMS T-shirt, because they would know that they
helped the further development of LMMS. Instead of plainly donating to the
program, they also get an limited edition T-shirt that would show their
part in the community (I would be first in the line to buy one).
Best regards,
Uroš
On 29 July 2014 23:01, Vesa <[email protected]> wrote:
> On 07/29/2014 11:39 PM, Tres Finocchiaro wrote:
>
> Well, we can talk about hypotheticals and such, plan what we'd do if
>> we won the lottery... or we can try to figure out a way to keep LMMS alive.
>>
>
> But kickstarter is the lottery, right? Ouya's goal was 1mil and they
> reached 9mil. How much would we we need? What do we do if it surpasses
> our goals?
>
>
> Well, those are things to find out. Let's say we need a developer to do
> about 2 months worth of programming work on LMMS... that'd probably be
> about the minimum time needed to get familiar with the codebase and do the
> core overhaul. From a quick guesstimate, that'd probably cost in the
> ballpark of 5000€. Plus whatever it is kickstarter (or Indiegogo, possibly)
> cuts from it.
>
>
>
> To introduce a kickstarter campaign requires quite a lot of time
> investment just to decide it's worth it not to mention the promo vids, PR,
> swag, etc.
>
>
> Since this would be a purely software improvement, I don't think we'd
> really need "swag" or prizes or such. I'm not even really sure what kind of
> prizes we could offer as an open source project... the benefits would be
> entirely collective. This has been done by other open source projects
> before, the only question is, whether we have a loyal enough (and big
> enough) userbase to pull it off.
>
> As for promo vids, I'm sure some of our active community members could
> supply those. Advertising could be done via the usual channels.
>
>
>
> Perhaps I got focused too much on the word "kickstarter" and not enough
> on the term "developer" (singular not plural). If our initiatives only
> churn up only one person then you would likely be the best to get them
> acquainted and prioritized due to your involvement with the codebase, but I
> really hope there's room for trivial user improvements too. Sometimes the
> devil is in the details.
>
>
> Well, it depends. We could maybe have some secondary improvements as
> stretch goals. Although I'm a bit hesitant about that, because there's the
> risk we'd push it too far and promise things we can't deliver, and the
> whole thing would fall apart when we're scrambling trying to hold to all
> our promises... But, maybe if the stretch goals are sensible and we leave
> some margin for "unexpected delay", it could work. Anyway, that's probably
> something that we can figure out if this crowdfunding idea ever takes off.
>
>
>
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