I imagine theirs likely not many existing audio engines that are both an improvement and compatible with the codebase, but the alternative would be to code a audio engine from scratch and that seems like it'd be a multi-year experiment and a daunting task for even a small group of highly skilled coders
IMO given the limited resources the best course of action would be to try to get the current iteration of LMMS as bug free and functional as possible & promote it a bit to gain more visibility which could lead to more skilled coders getting involved with the project & a larger userbase so crowdsourcing development would be more feasible -- View this message in context: http://linux-multimedia-studio-lmms.996328.n3.nabble.com/LMMS-the-future-ideas-tp9795p9818.html Sent from the lmms-devel mailing list archive at Nabble.com. ------------------------------------------------------------------------------ Infragistics Professional Build stunning WinForms apps today! Reboot your WinForms applications with our WinForms controls. Build a bridge from your legacy apps to the future. http://pubads.g.doubleclick.net/gampad/clk?id=153845071&iu=/4140/ostg.clktrk _______________________________________________ LMMS-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lmms-devel
