Hi Robert, Just made tests with new fuid synth patches:
I have LANG set to ru_RU.UTF-8 1. Loading sf2 banks from paths formed from english characters works fine. 2. But when there is international characters found in the paths nothing happens at all, and moreover after that 1 case stops working too. How to test: Create folder with unicode name: Банки SF2 Then copy some soundfonts here, set LANG to ru_RU.UTF-8, load MusE and try to open these sound fonts from that path. > Hi folks, > > Phew, this took me a while but now I've pushed a fix to master that deals > with international characters in fluidsynth and on wave tracks. (the actual > wave files reuses the name of the track, which might have international > characters). > This did affect the undo/redo parts internally, mostly to remove unecessary > conversions between QString and char*. > I would much appreciate some more testing if this seems to work. It does > now for me but my testing is probably too shallow and I ran out of energy ;) > > My current understanding is that the best way to handle international > characters is to use toLocal8Bit and QString::fromLocal8Bit. Works on my > system and makes some kind of sense, but this is hairy stuff that I never > quite understood the whole of it so if anyone knows better do speak up :) > > Thanks, > Robert -- Regards, Andrew ------------------------------------------------------------------------------ Dive into the World of Parallel Programming The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net/ _______________________________________________ Lmuse-developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lmuse-developer
