Hi Robert!
Thanks! I'll certainly test this! Through I used Qstring::fromUTF8 to
handle international characters, if fromLocal8Bit will make this job it will
be great :).
--
Regards,
Andrew
> Hi folks,
>
> Phew, this took me a while but now I've pushed a fix to master that deals
> with international characters in fluidsynth and on wave tracks. (the actual
> wave files reuses the name of the track, which might have international
> characters).
> This did affect the undo/redo parts internally, mostly to remove unecessary
> conversions between QString and char*.
> I would much appreciate some more testing if this seems to work. It does
> now for me but my testing is probably too shallow and I ran out of energy ;)
>
> My current understanding is that the best way to handle international
> characters is to use toLocal8Bit and QString::fromLocal8Bit. Works on my
> system and makes some kind of sense, but this is hairy stuff that I never
> quite understood the whole of it so if anyone knows better do speak up :)
>
> Thanks,
> Robert
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