And there, I saw you fixed it already, thanks ;)

/Robert


2018-01-01 19:19 GMT+01:00 Robert Jonsson <[email protected]>:

>
>
> 2018-01-01 18:22 GMT+01:00 Tim <[email protected]>:
>
>>
>>
>> On 01/01/2018 12:03 PM, Robert Jonsson wrote:
>>
>>> Hi,
>>>
>>>
>>>     Global Cut still crashes sometimes
>>>
>>>
>>> It actually crashes everytime. Seems a lookup in the tempomap and sigmap
>>> fails badly, according to a comment the lookup (upper_bound) should always
>>> return an iterator pointing to a tempo event or a signature event but it
>>> points to .end(). Not sure how to go about fixing it.
>>>
>>
>> I can take a look...
>>
>> Fixed an issue with missing soundfonts in fluidsynth also, it was
>>> supposed to put up a file open dialog but seems Qt5 no longer allows
>>> putting up dialogs from non-gui threads, the gui was left hanging after
>>> this. I commented out this and only print the error to stderr, hardly
>>> satisfying but fixing it better is quite a bit more work.
>>> In the process I ported the QThread and removal of QSocketNotifier from
>>> platform independence. There was some kind of timing problem so soundfonts
>>> weren't always loaded, after moving to the QThread implementation I haven't
>>> seen the problem so, hoping it's gone now.
>>>
>>
>> Ehm, caution! My libinstpatch support is now broken:
>>
>> /home/me/Source/muse_20171227_master/muse3/synti/fluidsynth/fluidsynti.cpp:776:13:
>> error: ‘void loadNoteSampleNames(FluidSoundFont&)’ defined but not used
>> [-Werror=unused-function]
>>
>> I'm taking a look now.
>>
>> We used to have a fontLoadThread() and that is where
>>  loadNoteSampleNames() used to get the note names.
>> Now we don't have a fontLoadThread() so I'm looking at
>>  what just happened here...
>>
>
> ooops, missed that one, I'll update the font loader.
>
>
>
>>
>> Tim.
>>
>> PS: Working on some more icons. But... LibreOffice SVG export
>>  is now /broken/ since I last created SVGs with it a few months ago.
>> Exporting results are horribly f'd up. It can be seen in the svg file
>>  that the exporter screws up the ordering of all the x,y points.
>> Damn upstream bugs... That project is a huge /monster/ to debug.
>>
>
> Jikes. Yeah, I can imagine.
> Inkscape has decent svg support I think, maybe try that.
>
> /Robert
>
>
>>
>> Regards,
>>> Robert
>>>
>>>
>>>
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