On 01/01/2018 12:22 PM, Tim wrote:
On 01/01/2018 12:03 PM, Robert Jonsson wrote:
Hi,
Global Cut still crashes sometimes
It actually crashes everytime. Seems a lookup in the tempomap and
sigmap fails badly, according to a comment the lookup (upper_bound)
should always return an iterator pointing to a tempo event or a
signature event but it points to .end(). Not sure how to go about
fixing it.
I can take a look...
Fixed an issue with missing soundfonts in fluidsynth also, it was
supposed to put up a file open dialog but seems Qt5 no longer allows
putting up dialogs from non-gui threads, the gui was left hanging
after this. I commented out this and only print the error to stderr,
hardly satisfying but fixing it better is quite a bit more work.
In the process I ported the QThread and removal of QSocketNotifier
from platform independence. There was some kind of timing problem so
soundfonts weren't always loaded, after moving to the QThread
implementation I haven't seen the problem so, hoping it's gone now.
Ehm, caution! My libinstpatch support is now broken:
/home/me/Source/muse_20171227_master/muse3/synti/fluidsynth/fluidsynti.cpp:776:13:
error: ‘void loadNoteSampleNames(FluidSoundFont&)’ defined but not used
[-Werror=unused-function]
I'm taking a look now.
We used to have a fontLoadThread() and that is where
loadNoteSampleNames() used to get the note names.
Now we don't have a fontLoadThread() so I'm looking at
what just happened here...
OK I added the missing
#ifdef HAVE_INSTPATCH
loadNoteSampleNames(font);
#endif
to the new execLoadFont() routine. Builds OK. Pushed to master.
But...
QObject::connect: No such slot DeicsOnzeGui::readMessage() in
/home/me/Source/muse_20171227_master/muse3/synti/deicsonze
/deicsonzegui.cpp:419
QObject::connect: (receiver name: 'DeicsOnzeGuiBase')
And... I opened an existing project and all the fluidsynth dialog
'drum' channels were marked as 'yes'.
Suspect some communication still not happening?
Project not informing fluidsynth of stored song values?
Other than that I get fluidsynth sound now, but things...
hmm, don't seem right... seem odd. Lemme check.
Tim.
Tim.
PS: Working on some more icons. But... LibreOffice SVG export
is now /broken/ since I last created SVGs with it a few months ago.
Exporting results are horribly f'd up. It can be seen in the svg file
that the exporter screws up the ordering of all the x,y points.
Damn upstream bugs... That project is a huge /monster/ to debug.
Regards,
Robert
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