No. Sprites. Multiple video pages, stuff, hardware, def seg, assembler, cough, cough. OK, so I compiled my qbasic to make it faster. It couldn't really handle 3D transforms when interpreted. Should I have admitted to this at the technical meeting? *snigger* S. On Wed, 29 Nov 2000, Mark Fowler wrote: > > I found fullscreen 25fps animations written in qbasic. I can't remember > > how the f**k I did that kind of thing now. I swear I used to do magic. Now > > I just code. I can't even understand that old code. > > Colour cycling. > > Later. > > Mark. > > -- Shevek I am the Borg.
- Re: Modperl advocacy site Roger Burton West
- Re: Modperl advocacy site Andy Wardley
- Re: Modperl advocacy site James Powell
- Re: Modperl advocacy site Piers Cawley
- Re: Modperl advocacy site Robin Szemeti
- Re: Modperl advocacy site Jonathan Stowe
- Re: Modperl advocacy site Redvers Davies
- Re: Modperl advocacy site Paul Makepeace
- Re: Modperl advocacy site Shevek
- Re: Modperl advocacy site Mark Fowler
- Re: Modperl advocacy site Shevek
- Re: Modperl advocacy site Greg McCarroll
- RE: Modperl advocacy site Jonathan Peterson
- Re: Modperl advocacy site Leon Brocard
- RE: Re: Modperl advocacy site Dave Cross
