No.

Sprites.

Multiple video pages, stuff, hardware, def seg, assembler, cough, cough.

OK, so I compiled my qbasic to make it faster. It couldn't really handle
3D transforms when interpreted. Should I have admitted to this at the
technical meeting?

*snigger*

S.

On Wed, 29 Nov 2000, Mark Fowler wrote:

> > I found fullscreen 25fps animations written in qbasic. I can't remember
> > how the f**k I did that kind of thing now. I swear I used to do magic. Now
> > I just code. I can't even understand that old code.
> 
> Colour cycling. 
> 
> Later.
> 
> Mark.
> 
> 

--
Shevek
I am the Borg.

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