On Thu, 24 Oct 2002, Simon Wilcox wrote:

> If anyone can explain to me how the algorithm works and how to make it 
> scale to best-of-n games I would be most grateful.
> 
> The problem is described here:
> 
> http://perl.plover.com/~alias/list.cgi?mss:12:200210:mflioldnngfgmfnlfljf

It's moderately traditional. Do we want discussion on list or should I do 
this privately?

S.

-- 
Shevek
I am the Borg.

sub AUTOLOAD{my$i=$AUTOLOAD;my$x=shift;$i=~s/^.*://;print"$x\n";eval
qq{*$AUTOLOAD=sub{my\$x=shift;return unless \$x%$i;&{$x}(\$x);};};}

foreach my $i (3..65535) { &{'2'}($i); }



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