On Thu, 2002-10-24 at 10:54, Shevek wrote: > On Thu, 24 Oct 2002, Simon Wilcox wrote: > > > If anyone can explain to me how the algorithm works and how to make it > > scale to best-of-n games I would be most grateful. > > > > The problem is described here: > > > > http://perl.plover.com/~alias/list.cgi?mss:12:200210:mflioldnngfgmfnlfljf > > It's moderately traditional. Do we want discussion on list or should I do > this privately?
How about some basic pointers to the list and anything more detailed we can do off list unless more people chip in on the discussion. Simon.