On Thu, 2002-10-24 at 10:54, Shevek wrote:
> On Thu, 24 Oct 2002, Simon Wilcox wrote:
> 
> > If anyone can explain to me how the algorithm works and how to make it 
> > scale to best-of-n games I would be most grateful.
> > 
> > The problem is described here:
> > 
> > http://perl.plover.com/~alias/list.cgi?mss:12:200210:mflioldnngfgmfnlfljf
> 
> It's moderately traditional. Do we want discussion on list or should I do 
> this privately?

How about some basic pointers to the list and anything more detailed we
can do off list unless more people chip in on the discussion.

Simon.


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