I have just about got the Dungeon Master's Personnel Service debugged
and working on Virtual T.

On Tue, 7 Jan 2020 at 14:14, Britt Dodd <brittman...@gmail.com> wrote:
>
> I’ve read the M100 manual and it did have some examples on there, but the 
> majority of it was more a glossary of statements.
>
> Sent from my iPhone
>
> On Jan 7, 2020, at 5:10 PM, Dan Higdon <therealh...@gmail.com> wrote:
>
> 
> The treasure horde program isn't posted anywhere. It's not long, but I don't 
> have a copy on this machine. When I get home, I can send it to the list.
>
>
>
>
> On Tue, Jan 7, 2020 at 4:00 PM Peter Vollan <dprogra...@gmail.com> wrote:
>>
>> You may be interested in knowing that I have already cut that text out
>> of the pdf of Dragon #74 and then pasted it back together in a text
>> file. Better than typing it all in like the old days, yes? I just ran
>> it in Virtual T (Model 100) and it barfs at the command "randomize".
>>
>> I did the same thing with a program to generated character for TSR's
>> Top Secret RPG, and then adapted it for the Model 100. It looks at the
>> tail end of TIME$ to randomise from 1 to 10 and then goes through that
>> many random numbers. It is on my Club 100 member page, but the member
>> pages are unfortunately down just now.
>>
>> I know that there is a program that does exactly what you describe
>> called D20.BA. I don't know how it randomises.
>>
>> I am interested in that program to generate treasure. BTW it is called
>> a treasure "hoard".
>>
>> On Tue, 7 Jan 2020 at 13:15, Jason Paul <havel...@gmail.com> wrote:
>> >
>> > In most cases the syntax could change but the command should mostly be the 
>> > same. Depending on what machine you're using that particular book was 
>> > published with versions for specific Basics Commodore Atari Apple TRS-80 
>> > etc.
>> >
>> > Do a Google search for Dragon magazine 74 PDF and there should be a 
>> > program listing that is a dungeon Master's kind of utility program. It's 
>> > not the only one. Don't be confused by the battle computer that is really 
>> > just a slotted wheel for determining combat to hit percentages.
>> >
>> > On Tue, Jan 7, 2020, 4:10 PM James Zeun <james.z...@gmail.com> wrote:
>> >>
>> >> It says for the TRS80 Model 3... I'm assuming that would still be alright?
>> >>
>> >>
>> >>
>> >> On Tue, 7 Jan 2020, 8:55 pm Ken Pettit, <petti...@gmail.com> wrote:
>> >>>
>> >>> Hi James,
>> >>>
>> >>> I just remembered the title.  It is "Golden Flutes and Great Escapes":
>> >>>
>> >>> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
>> >>>
>> >>> Ken
>> >>>
>> >>> On 1/7/20 12:48 PM, James Zeun wrote:
>> >>>
>> >>> Yes please! That would be great!
>> >>>
>> >>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit, <petti...@gmail.com> wrote:
>> >>>>
>> >>>>
>> >>>> On 1/7/20 11:12 AM, Jerry Stratton wrote:
>> >>>> >> I don't know if anyone has any books they'd be willing to part with 
>> >>>> >> or just recommend one.
>> >>>> >
>> >>>> > If your D&Dness includes wanting to write text adventures in BASIC, 
>> >>>> > Tim Hartnell’s Creating Adventure Games On Your Computer was very 
>> >>>> > nice.
>> >>>>
>> >>>> Come to think of it, I still own a book on writing text adventures in
>> >>>> BASIC ... probably sitting on the top shelf of my bookshelf at home.  I
>> >>>> could look up the title later tonight when I get home if it is of any
>> >>>> interest.
>> >>>>
>> >>>> Ken
>> >>>>
>> >>>

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