sorry meant instructions on the Bitchin100 wiki. http://bitchin100.com/wiki/index.php?title=Building_VirtualT_on_Linux
On Sat, Feb 1, 2020 at 9:42 AM Stephen Adolph <twospru...@gmail.com> wrote: > I was able to compile virtualT1.7, as it stands on Sourceforge, using the > instructions at club100, on the following system > > Ubuntu 14.04 LTS > FLTK 1.3.5 obtained from FLTK site > GCC 4.8.4 > > I got a few warnings but no errors. > seems to work in linux. > > Why I am doing this: extend VirtualT to support REXCPM. I'll keep my > updates separate until such time as there is a new release planned. > > cheers > Steve > > > On Sat, Feb 1, 2020 at 8:38 AM Stephen Adolph <twospru...@gmail.com> > wrote: > >> any reason why these might not work on Ubuntu 16.04 LTS? >> >> On Wed, Jan 8, 2020 at 12:12 AM Brian K. White <b.kenyo...@gmail.com> >> wrote: >> >>> Ubuntu 19.10 >>> >>> gcc 9.2.1 >>> >>> fltk 1.4.0 >>> actually "git clone https://github.com/fltk/fltk.git" >>> And the CMake directions in the middle of here: >>> https://github.com/fltk/fltk/blob/master/README.CMake.txt >>> " >>> mkdir build >>> cd build >>> cmake .. >>> make >>> sudo make install >>> " >>> I didn't supply any of those options shown in that doc, just the steps >>> right here. >>> >>> You may need to install some things before the fltk build works, and I >>> can't say what those might be, because it depends what you just randomly >>> happen to have installed and what I happened to have already had >>> installed. The main useful thing to know is just that I didn't touch the >>> fltk source at all, and I didn't even give any of the configure or build >>> commands any special commandline flags or set any special environment >>> variables. It was literally just these bare commands above. It means >>> that if fltk doesn't build for you, you *probably* only need to install >>> something indicated by the error message. like "apt install libjpeg-dev" >>> etc, or yum install ... for centos etc. No special tricks or anything. >>> >>> And the virtualt 1.7 source zip file from here: >>> https://sourceforge.net/projects/virtualt/files/Source/v1.7/ >>> >>> Except you would not get that zip unless you wanted to start from that >>> same starting point and add your own changes manually. To get the >>> changes already applied, you could just clone the repo: >>> git clone g...@github.com:bkw777/VirtualT.git >>> >>> -- >>> bkw >>> >>> >>> On 1/7/20 5:54 AM, r cs wrote: >>> > What specific versions of Linux, gcc, and FLTK were used? Any changes >>> > to build FLTK? >>> > >>> > Thank you for sharing. >>> > >>> > Regards, >>> > rcs >>> > >>> > On Mon, Jan 6, 2020 at 10:17 PM Brian K. White <b.kenyo...@gmail.com >>> > <mailto:b.kenyo...@gmail.com>> wrote: >>> > >>> > I was just now able to build the latest FLTK and VirtualT on linux >>> with >>> > the following changes from the v1.7 sourceforge version: >>> > >>> > >>> https://github.com/bkw777/VirtualT/commit/fe6df94725a5fcf1989964b22cb79848dc778a6d >>> > >>> > I don't know if every change is quite the most correct way to >>> resolve >>> > the compiler warnings or errors, and I don't know if one or two >>> changes >>> > don't also break compiling on Windows or Mac. >>> > >>> > But this commit link shows everything all together and it's not >>> very >>> > much, and at least for me, it builds without even any compiler >>> warnings >>> > let alone errors, and the resulting binary runs. >>> > >>> > I started with a clean copy of the src zip file from sourceforge, >>> not a >>> > fork from one of the other copies of VirtualT already on github. >>> > >>> > For fltk I didn't I didn't have to change anything. I just cloned >>> the >>> > current fltk repo from github (from the fltk web site) and >>> followed the >>> > CMake directions for building on linux. >>> > >>> > -- >>> > bkw >>> > >>> > >>> > >>> > -- >>> > /Níl aon tinteán mar do thinteán féin. /[Irish Gaelic] >>> > (There is no fireside like your own fireside.) >>> > >>> > >>> >>> >>> -- >>> bkw >>> >>