Oh, that was easier than I thought. The Google game is https://chromedino.com/
From: Scott McDonnell Sent: Friday, July 30, 2021 11:10 AM To: m...@bitchin100.com Subject: Re: [M100] Dungeon Warrior - Game... For a side scroller, a good place to start would probably be the simple game that google had made (need to find a link) that ran in a web browser. Your character is just running and you jump over hurdles. Technically your character is just in one place while the hurdles scroll right to left. That would get some of the mechanics down and only needs a couple of keys to operate and only a jump key while playing. Once the mechanics are nailed down, lots of things could be derived from it. For an adventure game, I was thinking about the function keys working as the verbs that could maybe change from room to room, or maybe even context to context. Like you choose Open and then the menu changes to things that can be opened in the scene. It would need to be designed carefully to make good use of the limited screen. The screen would lend itself well to a panoramic type scene (but very simple, of course.) I haven’t really worked this out yet beyond my imagination. One day! Only 240x64 of screen real estate, so it would need require a lot of creativity. From: lloydel...@comcast.net Sent: Friday, July 30, 2021 8:23 AM To: m...@bitchin100.com Subject: Re: [M100] Dungeon Warrior - Game... There was an interesting article on writing adventure games written by Greg Hassett for Creative Computing. I did a search and found it at http://archive.retro.co.za/archive/adventure/CreativeComputing-HowToWriteAnAdventure.pdf. The text adventure games by him, Scott Adams and later Infocom are a game category by themselves. I always looked upon these more as a puzzle then as a game per se in that once you solve them they are solved and there is not much point of playing them anymore. That has never been much of a problem for me since I was not that successful at solving the darn things. I still enjoyed playing them. I have yet to attempt writing one. The games I worked with tended to be more strategy games where a random number generator algorithm replaces the dice toss of similar board games. It is fun to get back into BASIC programming again. An adventure game with some animation sounds like fun. I’m having trouble envisioning the side scroller. I’d be interested in how that would be implemented. It’s given me an idea or two that I might investigate further. Lloyd From: M100 <m100-boun...@lists.bitchin100.com> On Behalf Of Scott McDonnell Sent: Thursday, July 29, 2021 8:27 PM To: m...@bitchin100.com Subject: Re: [M100] Dungeon Warrior - Game... I am definitely interested in checking this out. I have been wanting to understand game programming on the M100. Unfortunately I have not had the time to try it yet so I had no comments to give except thank you for sharing it with us! Someday, I want to attempt an adventure game with some animation for the small screen of the M100. A side scroller would also fit well with the screen layout. -------- Original message -------- From: lloydel...@comcast.net Date: 7/29/21 4:56 PM (GMT-05:00) To: m...@bitchin100.com Subject: [M100] Dungeon Warrior - Game... I had tried sending this out last week but there was no comments. I shared it separately with another member of this group and he said he did not receive it. So, maybe it did not go out. Here it is again but without the screenshot. I rehosted another game to the TRS-80 Model 100 and NEC PC-8201. This is another game I had written some 40 years ago. It is called Dungeon Warrior. I spent some time documenting this game, its history and it’s features in the pdf file. Even if you don’t play the game, you might find the pdf document interesting in that it references another game (Wizard War) I developed with Fred Saberhagen (a prolific science fiction/fantasy writer). The files can be found at https://github.com/LEJ-Projects/Dungeon-Warrior-for-NEC-PC-8201-or-TRS-80-Model-100/tree/main Besides testing it on both the TRS-80 and NEC, I also tested it on the emulator at https://bitchin100.com/CloudT. To run it on the emulator, do the following: Copy the text from DNGWAR,ba.txt and paste into the Add Plain Text input area. Click Add Plain Text button to put the file into the virtual tape queue. It will ask you for a file name. Type, DNGWAR. Click on Model T display, BASIC and then press Enter to go into BASIC. Type CLOAD. You should see, “Found: DNGWAR”. Wait until you see, OK. Type Run Again, I really appreciate CloudT. (Thanks again to John R. Hogerhuis.) This enables me to share the program with those who do not have one of these old laptops. Let me know if you have any comments or questions. Lloyd lloydel...@comcast.net