No attachments :( Maybe the list removes attachments?
From: Ken Pettit Sent: Saturday, July 31, 2021 6:18 PM To: m100@lists.bitchin100.com Subject: Re: [M100] Dungeon Warrior - Game... Hey Scott, While I didn't mention the M100, it was *definitely* written for the M100. I just found the working copy and it is attached in both tokenized .BA and .DO formats. Press the space bar to jump. I also have a screenshot of the "moon buggy" mid jump over a crater. :) Philip, the "scrolling" is somewhat decent speed in BASIC. But it doesn't actually scroll anything ... the "moon craters" are created in a BASIC string variable that just get's printed over and over on line 7 of the LCD. The location of the moon craters in the string is what is changing. Ken On 7/31/21 3:09 PM, Scott McDonnell wrote: I didn’t assume Ken was talking about the Model 100 because he did not specifically mention that. Sounded like one of those 10-liner competitions. But yeah, if this was on the Model 100, I am definitely interested, too! Release it! Release it! From: Philip Avery Sent: Saturday, July 31, 2021 5:56 PM To: m...@bitchin100.com Subject: Re: [M100] Dungeon Warrior - Game... Ken, in BASIC did the graphics really have the necessary speed? I would have thought you'd need the scrolling to be in assembly language and then maybe direct lcd-driver programming. I'd sure be interested in seeing Moon Buggy. Philip On 1/08/2021 5:22 am, Ken Pettit wrote: I actually wrote a BASIC 10-liner game similar to this in 2018 that I never released. It is called Moon Buggy, and you basically have a mood buggy that says in one place while the "moon terrain" scrolls underneath. The goal is to jump as many moon craters as possible. If expanded to be more than 10 lines, it could even be extended to add moon rocks that need to be shot with the forward lasers. The only thing really missing from the game is every so often it should pop up one of those annoying commercials you have to watch with web based games. Guess I could add that and then release it :) Ken