I thought one of the real core differences was that it was built with 
GCC 3.1 instead of the 2.95 branch.  As a developer I'm quite happy to 
have paid for the new updated tools to be so deeply integrated.  I 
kinda wish they'd gotten perl 5.8 under the wire, but that wasn't a big 
deal to install.  There's alot under the hood that really makes it 
worth the $$$. IMNSHO

- M


On Monday, September 23, 2002, at 09:19 PM, Ken Williams wrote:

> Just when I thought I'd sworn off this thread...
>
> On Monday, September 23, 2002, at 11:39  PM, Gregory Cranz wrote:
>> I RESENT the fact that I just paid for 10.1 & now I have to pay the 
>> full price all over again for a system that I haven't owned for two 
>> years yet.  Both 'major improvements' were speed related - which 
>> screams to me that OS/X was "beta-released" as non-optimized code.  
>> As a software developer I find that distasteful - as a consumer the 
>> fact that I have to pay money to have debugging scaffolding removed 
>> from a production release - or whatever optimizations were required - 
>> just to be told that I have to do it AGAIN at FULL PRICE - completely 
>> unacceptable.
>
> So, if they should have done that in the first version of OS X, would 
> you have been willing to wait until June 2002 for it?
>
> Anyway, if you're a software developer you should know that there are 
> *lots* of ways to increase speed of a project.  One is to remove 
> debugging code, which simply couldn't explain the purported difference 
> between 10.1.5 and 10.2.  One is to find little sections of your code 
> that are taking a long time and try to optimize them, which maybe can 
> explain some of it.  But by most accounts the majority of the speedups 
> came from genuine new development, for instance creating new 
> interfaces between things like graphics accelerators and pieces of the 
> OS.
>
> It's quite inaccurate to insinuate that the difference between 10.1.5 
> and 10.2 is just the removal of "debugging scaffolding."
>
>  -Ken
>

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