On Monday June 13 2022 21:40:19 Chris Jones wrote:

I did indeed misread; I should have realised that 10.11 predates ARM Macs by 
too much.

>Macports only supports buidling against  the sdk you would ‘naturally’ get 
>installing the Xcode/CLT version supported on a given OS. Whilst it might be 
>possible in a hacking way to install a newer SDK on alder OS, this is not 
>something macports can realistically support.

Ryan has a recent port that installs (I think) any of the available SDKs and I 
got the impression it was possible to build ports against these SDKs.

However, I wasn't thinking about building within MacPorts. I first installed 
MacPorts as an easy way to obtain libraries that I needed for my own software 
(and Qt binaries for Mac were long if not still built against dependencies 
installed through MacPorts). That's the context I had in mind - there is very 
little point to (locally) building ports for an architecture you can't run.

Anyway, I've got an answer to my original question.

R.

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