Apple's audio APIs do support HRTF on OSX:

http://developer.apple.com/audio/overview.html

but apparently HRTF has not made it to the iPhone:

http://www.steamboatmountaindesigns.com/blog/2009/02/openal-for-iphone-does-not-support-hrtf.html

Would be nice if these guys ported the Mac fmod sound system to iPhone:

http://www.garagegames.com/community/blogs/view/16489

CB

Chris Hofstader wrote:
> The most "accurate" spatial audio information uses a technique called 
> Head Relative Transform Functions (HRTF) which simulates relatively 
> precise tonal qualities of sounds that one perceives from a specific 
> direction.  
>
> Some of the research into what became  these functions had humans 
> sitting with dozens of very tiny microphones set up in an array in 
> their ears.  there was more than enough similarity for the physicists 
> to resolve the raw data into a number of mathematical equations and 
> the output of said functions is amazing.
>
> the problem with HRTF is that it is very compute intensive.  Of 
> course, when I first started diddling about with it, I was on what is 
> now a six year old Dell desktop.  A dual core, 64 bit laptop should be 
> able to handle these equations in real time much more easily.
>
> Microsoft has for a number of years now included HRtF in DirectSound 
> (the audio component of Drect X) and my experiments with them showed 
> very promising results.  I don't know the Macintosh API too well so I 
> don't know if they have something similar, identical or not.  The 
> Microsoft documentation does warn about relying too much on these 
> functions as they can bog down the processor and cause other threads 
> to behave kind of badly (again, all of the faster new computers should 
> be able to calculate these sounds in real time.
>
> I've loads of ideas for a combination of really accurate sound 
> combined with a haptic interface using the Falcon  to simulate a whole 
> lot of 3 dimensional real world objects.
>
> cdh
>
>
>
>    
> On Jul 30, 2009, at 5:06 PM, Chris Blouch wrote:
>
>> I've heard there is a lot more to spacial placement than just 
>> fiddling with the pan to adjust volume levels. At least this seems 
>> obvious to me when a little pan to the left makes the sound fly way 
>> off to the left of the sound field. Probably a lot more going on in 
>> the ear that isn't fooled by that trick. So, that said, do you have 
>> any idea if the VoiceOver positional audio is doing real sound field 
>> magic or is it just a subtle pan?
>>
>> One underrated feature on the new iPhone is the compass. With this an 
>> application can not only know where you are but also which way you 
>> (or at least your phone) is pointed. This makes possible real walking 
>> directions from where you're at using left and right rather than 
>> assuming the user has their cardinal orientation correct. Even 
>> feedback to say what is in front of you in the direction you are 
>> pointing. Should be good things coming.
>>
>> CB
>>
>> Chris Hofstader wrote:
>>> Including the two textbook chapters (one entirely on games and another  
>>> with a portion on audio games), a couple of peer reviewed articles on  
>>> the matter, a pile of blog articles 
>>> (http://www.blindconfidential.blogspot.com 
>>> )  and the odd item here and there, I have studied a handful of audio  
>>> games in depth, fooled around with a few others and talked to a lot of  
>>> their authors but the breadth of my knowledge is far more narrow than  
>>> a dozen hardcore gamers I know and rely on for brief descriptions for  
>>> new entries  so I can quickly ascertain how they may move the science  
>>> in a new and/or different and interesting direction.
>>>
>>> As I said this morning, I am far too boring to actually build a real  
>>> game and, when you scratch beyond the surface, you will find that  
>>> first and for mostly, I think about putting technology in the hands of  
>>> blinks that will provide them with the tools they may choose to employ  
>>> in a job or school situation.
>>>
>>>
>>> If you are interested in mixing sound and tactile feedback, get a look  
>>> at a Falcon 3D tactile controller.  I think they have an SDK for Mac  
>>> and they do .5 mm tactile resolution (most humans can feel no better  
>>> than .1 mm) so you can do extraordinary things with this device and  
>>> they only cost about $ 100 (really).
>>>
>>> I like the idea of using the iPhone for orientation and to provide  
>>> information about one's surroundings.  I'm not especially impressed by  
>>> the iPhone's Maps application but its location services are pretty  
>>> excellent.  I thought of this while walking through Harvard Yard after  
>>> lunch today and wondered how a student new to the university would  
>>> find the library as opposed to the historical center next door as none  
>>> of these buildings have traditional street addresses and are arrived  
>>> at by foot paths.  Your idea could give a student a lot of good  
>>> information and can be used as a fallback if they get confused.
>>>
>>> Cool idea.
>>> cdh
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Jul 30, 2009, at 12:29 PM, Mark Baxter wrote:
>>>
>>>   
>>>> I really wonder why no one's heard of AudioQuake with MindGrid.  The
>>>> project has somewhat stalled out over the past two years, but the
>>>> "Jedi Quake," version, written by Cara Quinn and others, is the best
>>>> 3D audio simulation I've seen.  I can't speak for the parallel-
>>>> processing  audio capacity of the brain, but immediately this game and
>>>> its maps made me start thinking about "mobility orientation,"
>>>> applications.  Having only ever encountered a mobility orienting
>>>> instructor for the first time in memory last year, I don't know much
>>>> about how most blind people do it, but I'm sure my skills aren't that
>>>> different from the norm, and I saw implications for map-making and
>>>> environment-learning, which is where I wanted to go with apps for the
>>>> Iphone.  I still have a Windows laptop running XP; I'll check out
>>>> shades of doom.
>>>>
>>>>
>>>> Mark BurningHawk
>>>>
>>>> Skype and Twitter:  BurningHawk1969
>>>> MSN:  burninghawk1...@hotmail.com
>>>> My home page:
>>>> http://MarkBurningHawk.net/
>>>>
>>>>
>>>>     
>>>
>>>
>>>
>>>   
>>
>>
>>
>
>
> >

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