WINE would be just the thing for audiogames, if anybody has figured out how to 
actually do it.  I’ve never got it to work.

There are tools such as WineBottler and WineSkin that can help you wrap Windows 
binaries plus dependencies inside an app package.  In theory they should work 
for such applications.  I’ve never got it to work, even though they don’t make 
any system-wide changes and are entirely self-contained.

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