ext [EMAIL PROTECTED] wrote:
>> On 1/25/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>>     
>>>  * easy to make basic GUI for game setup (input methods do 
>>>       
>> not work in
>>     
>>> SDL)
>>>       
>> Hello
>>
>> I guess anybody how is porting a SDL game will run into the 
>> keyboard issue problem.
>> It would be nice if we can port existing SDL games but that 
>> really means that we need a cute keyboard input hack. I have 
>> been asking around but did not find a simple pluggable virtual 
>> keyboard for sdl.
>> perhaps pointer to such resources would help. but otherwise I 
>> think some effort must be put into that.
>>
>> greetings
>>     
>
> Hi,
>
> This has been studied briefly, and since SDL games are a very colorful
> bunch we felt that a solution to suit "SDL games" is a very illusive
> target, we would not get a solution that suits all and it would be a
> hack complicating things evern futher.
>
> The startup screen has been seen as a significantly more elegant way of
> dealing with most of the cases and so far it has proven right (how many
> games require text entry during the gameplay?).
>
>   

One solution for this would be to provide a nice and minimal keyboard
class which would return inputted text just as a string and not really
emit keyevents. The API for keyboard should be minimalistic so that
porting textentries needed for ip-address, highscrore etc. would be
easy. Now just someone has to write this ... this would portable for
other platforms aswell.

> Br,
>
> --jakub
>
>
>
>
>   

// Tapani

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