ext [EMAIL PROTECTED] wrote: >> On 1/25/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: >> >>> * easy to make basic GUI for game setup (input methods do >>> >> not work in >> >>> SDL) >>> >> Hello >> >> I guess anybody how is porting a SDL game will run into the >> keyboard issue problem. >> It would be nice if we can port existing SDL games but that >> really means that we need a cute keyboard input hack. I have >> been asking around but did not find a simple pluggable virtual >> keyboard for sdl. >> perhaps pointer to such resources would help. but otherwise I >> think some effort must be put into that. >> >> greetings >> > > Hi, > > This has been studied briefly, and since SDL games are a very colorful > bunch we felt that a solution to suit "SDL games" is a very illusive > target, we would not get a solution that suits all and it would be a > hack complicating things evern futher. > > The startup screen has been seen as a significantly more elegant way of > dealing with most of the cases and so far it has proven right (how many > games require text entry during the gameplay?). > >
One solution for this would be to provide a nice and minimal keyboard class which would return inputted text just as a string and not really emit keyevents. The API for keyboard should be minimalistic so that porting textentries needed for ip-address, highscrore etc. would be easy. Now just someone has to write this ... this would portable for other platforms aswell. > Br, > > --jakub > > > > > // Tapani _______________________________________________ maemo-developers mailing list maemo-developers@maemo.org https://maemo.org/mailman/listinfo/maemo-developers