Okay, so I ripped out gstreamer and put in OSSO Media Server code. The thing I've noticed is that there's a distinct pause of about 1 second in my code when you start a new song playing. I didn't have this issue with gstreamer (though the other issues with gstreamer far outweigh the new problem.)
Without using threads it was nearly a 2.5 second pause, so using a thread helped. For a media player app this wouldn't be a problem, but for a game, it's murder. I've run cProfile and it says there's only a .02 second delay in the send_cmd function, but there's a definite pause in user input of about one second. I'm going through all this pain because the pygame sound routines can't use the Maemo sound hardware...
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