Yeah, it's using dbus, which is a bit less than instantaneous in this 
case. Sorry, I don't have any suggestions.

Tony Maro wrote:
> Okay, so I ripped out gstreamer and put in OSSO Media Server code.
>
> The thing I've noticed is that there's a distinct pause of about 1 
> second in my code when you start a new song playing.  I didn't have 
> this issue with gstreamer (though the other issues with gstreamer far 
> outweigh the new problem.)
>
> Without using threads it was nearly a 2.5 second pause, so using a 
> thread helped.  For a media player app this wouldn't be a problem, but 
> for a game, it's murder.  I've run cProfile and it says there's only a 
> .02 second delay in the send_cmd function, but there's a definite 
> pause in user input of about one second.
>
> I'm going through all this pain because the pygame sound routines 
> can't use the Maemo sound hardware...
>
> ------------------------------------------------------------------------
>
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>   


-- 
Jesse Guardiani
Programmer/Sys Admin
[EMAIL PROTECTED]

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