Feel free to post a patch if you've got one. Tony Maro wrote: > I may have found the issue - in the Kagu code. Investigating further > still. I noticed that it was creating a new thread and RPC every time > you start a new song, and things seem to work just fine without doing > that... > > > On 8/29/07, *Tony Maro* <[EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]>> wrote: > > Okay, so I ripped out gstreamer and put in OSSO Media Server code. > > The thing I've noticed is that there's a distinct pause of about 1 > second in my code when you start a new song playing. I didn't > have this issue with gstreamer (though the other issues with > gstreamer far outweigh the new problem.) > > Without using threads it was nearly a 2.5 second pause, so using a > thread helped. For a media player app this wouldn't be a problem, > but for a game, it's murder. I've run cProfile and it says > there's only a .02 second delay in the send_cmd function, but > there's a definite pause in user input of about one second. > > I'm going through all this pain because the pygame sound routines > can't use the Maemo sound hardware... > > > ------------------------------------------------------------------------ > > _______________________________________________ > maemo-developers mailing list > [email protected] > https://lists.maemo.org/mailman/listinfo/maemo-developers >
-- Jesse Guardiani Programmer/Sys Admin [EMAIL PROTECTED] _______________________________________________ maemo-developers mailing list [email protected] https://lists.maemo.org/mailman/listinfo/maemo-developers
