Feel free to post a patch if you've got one.

Tony Maro wrote:
> I may have found the issue - in the Kagu code.  Investigating further 
> still.  I noticed that it was creating a new thread and RPC every time 
> you start a new song, and things seem to work just fine without doing 
> that...
>
>
> On 8/29/07, *Tony Maro* <[EMAIL PROTECTED] 
> <mailto:[EMAIL PROTECTED]>> wrote:
>
>     Okay, so I ripped out gstreamer and put in OSSO Media Server code.
>
>     The thing I've noticed is that there's a distinct pause of about 1
>     second in my code when you start a new song playing.  I didn't
>     have this issue with gstreamer (though the other issues with
>     gstreamer far outweigh the new problem.)
>
>     Without using threads it was nearly a 2.5 second pause, so using a
>     thread helped.  For a media player app this wouldn't be a problem,
>     but for a game, it's murder.  I've run cProfile and it says
>     there's only a .02 second delay in the send_cmd function, but
>     there's a definite pause in user input of about one second.
>
>     I'm going through all this pain because the pygame sound routines
>     can't use the Maemo sound hardware...
>
>
> ------------------------------------------------------------------------
>
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>   


-- 
Jesse Guardiani
Programmer/Sys Admin
[EMAIL PROTECTED]

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