On Wed, Jun 3, 2009 at 9:25 AM, Kate Alhola <kate.alh...@nokia.com> wrote:
>
> OpenGL-ES2.0 != OpenGL 1.x  . You can check http://wiki.maemo.org/OpenGL-ES
> . To port applications that use OpenGL-1.x API to OpenGL-ES2.0 need to use
> new API
> that you need to use if you are porting for desktop OpenGL 3.0 .

My understanding is that OpenGL 3.0 still has all of the features of OpenGL 2.x.
On the other hand OpenGL 3.1 removed the features that were deprecated in
3.0 (such as begin/end).


Laurent
_______________________________________________
maemo-developers mailing list
maemo-developers@maemo.org
https://lists.maemo.org/mailman/listinfo/maemo-developers

Reply via email to