Hello all,

i've come across a cosmetic issue I'm trying to solve and looking for advice. Specifically this relates to drawing street/road lines, although I guess it relates to any type of cartographic line.

I'm using mapserver 5.4.1 using AGG renderer with quantize enabled:

  OUTPUTFORMAT
    NAME            'AGG_Q'
    DRIVER          AGG/PNG
    IMAGEMODE       RGB
  # FORMATOPTION    "QUANTIZE_FORCE=ON"
    FORMATOPTION    "QUANTIZE_NEW=ON"
    FORMATOPTION    "QUANTIZE_DITHER=OFF"
    FORMATOPTION    "QUANTIZE_COLORS=256"
  END

Mapserver was built with --with-experimental-png (which does indeed resolve the colour variations between tiles that I reported earlier).

I'm drawing street layers with elipses, but I'm now wondering if that is the best way to achieve the result, being an inner colour with a border, viz:

  STYLE
    COLOR  [border_color]
    SYMBOL "road_line"
    SIZE   $x
  END
  STYLE
    COLOR  [surface_colour]
    SYMBOL "road_line"
    SIZE   $x-2
  END

where road_line is a simple SYMBOL elipse.

The problem I'm seeing is two-fold.

Firstly, the ends are rounded, which is not desirable where roads of different classes (defined in different layers) join. I think this can be solved by drawing all streets in the same layer and using different classes with EXPRESSION statements, but my brief experiment with this resulted in a large detriment effect on rendering speed. If it matters, the layers are in PostGIS (and appropriately indexed).

So my question is, is there a better or at least an alternative way of drawing roads with borders which does not result in this problem?

The second problem is that I'm trying to add OPACITY to some layers, such as tunnels, so that they either appear underneath other objects or at least allow other objects to show through. However - and it may be related to the use of symbols to draw the roads - this results rendering as shown in the attached file, with elipses of a different shade appearing where objects "intersect". Can this be avoided (perhaps by using a different method for drawing road lines)?

Note that since I am rendering a flat tile which includes a background I'm using RGB rather than RGBA and I suspect this may affect rendering of OPACITY in layers. However I can't seem to find the magic that will render a background colour other than black (and yes, I'm using IMAGECOLOR in the MAP section, but it seems to have no effect when rendering with transparency).

Best regards,
David

<<attachment: map01.jpg>>

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