On Tue, 09 Jun 2009 14:06:09 +1000, Rahkonen Jukka
<jukka.rahko...@mmmtike.fi> wrote:
Hi,
Thomas Bonfort seems to do it this way:
CLASS
EXPRESSION "primary"
STYLE
WIDTH 14
OUTLINECOLOR "#B7AC9A"
OUTLINEWIDTH 1
MINWIDTH 1.5
MAXWIDTH 12
END
STYLE
WIDTH 14
COLOR "#FFFF7A"
MINWIDTH 1.5
MAXWIDTH 12
END
END
Thanks, I'll give it a shot and post the results. IIRC though when I tried
a variation of this a couple of weeks back I kept getting the mapserver
message: "Cartoline drawing is deprecated with AGG", so I figured that
wasn't the correct way to do it. :-)
And I had not realised that *COLOR directives accepted a hexadecimal value
as an alternative to R G B values! That will make things easier.
As to the other implied question in my OP - since I've discovered that
rendering with transparency on fixes a number of artifacts - so does
anyone know of a solution for setting background when rendering RGBA tiles
since IMAGECOLOR no longer seems to work?
Note that since I am rendering a flat tile which includes a background
I'm using RGB rather than RGBA and I suspect this may affect rendering of
OPACITY in layers. However I can't seem to find the magic that will
render a background colour other than black (and yes, I'm using
IMAGECOLOR in the MAP section, but it seems to have no effect when
rendering with
transparency).
Regards,
David
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