When I am rendering with
glPolygonMode(GL_*, GL_LINE);
glBegin(GL_TRIANGLE_STRIP);
for (int i=0; i<(some even number greater than 2); i++)
glVertex3fv(vec[i]);
The very last line does not get rendered. Vertex arrays
don't have this problem. See the attached test program.
--
Scott McMillan mailto:[EMAIL PROTECTED]
Cambridge Research Associates http://www.cambridge.com
1430 Spring Hill Road, Ste. 200 Voice: (703) 790-0505 x7235
McLean, VA 22102 Fax: (703) 790-0370
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <stdio.h>
int fill_flag = 0;
int vertex_arrays_flag = 0;
GLfloat vertices[8][3] = {{-3, 1, -10},
{-3,-1, -10},
{-1, 1, -10},
{-1,-1, -10},
{ 1, 1, -10},
{ 1,-1, -10},
{ 3, 1, -10},
{ 3,-1, -10}};
void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glPolygonMode(GL_FRONT, GL_LINE);
}
void display(void)
{
int i;
glClear(GL_COLOR_BUFFER_BIT);
if (fill_flag == 0)
glPolygonMode(GL_FRONT, GL_LINE);
else
glPolygonMode(GL_FRONT, GL_FILL);
if (vertex_arrays_flag == 0)
{
glBegin(GL_TRIANGLE_STRIP);
for (i=0; i<8; i++)
{
glVertex3fv(vertices[i]);
}
glEnd();
}
else
{
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, vertices);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 8);
glDisableClientState(GL_VERTEX_ARRAY);
}
glutSwapBuffers();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, (GLfloat)w/(GLfloat)h, 1.0, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void keyboard(unsigned char key, int x, int y)
{
switch (key)
{
case 27:
exit(0);
break;
case 'f':
fill_flag = 1 - fill_flag;
fprintf(stderr, "fill_flag = %d\n", fill_flag);
break;
case 'v':
vertex_arrays_flag = 1 - vertex_arrays_flag;
fprintf(stderr, "Using vertex arrays: %d\n", vertex_arrays_flag);
break;
}
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(500,500);
glutInitWindowPosition(50,50);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display);
glutIdleFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}