Keith Whitwell wrote:
>
> Scott McMillan wrote:
> >
> > When I am rendering with
> >
> > glPolygonMode(GL_*, GL_LINE);
> > glBegin(GL_TRIANGLE_STRIP);
> > for (int i=0; i<(some even number greater than 2); i++)
> > glVertex3fv(vec[i]);
> >
> > The very last line does not get rendered. Vertex arrays
> > don't have this problem. See the attached test program.
> >
>
> Thanks for the demo program. I've committed a fix to the 3.2 branch. (the
> 3.3 will follow shortly).
And I'll upload the modified files to the ftp site and put them
in the patches_to_3.1/ subdir.
Thanks.
-Brian
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