Keith Whitwell wrote:
> 
> Scott McMillan wrote:
> >
> > When I am rendering with
> >
> >  glPolygonMode(GL_*, GL_LINE);
> >  glBegin(GL_TRIANGLE_STRIP);
> >  for (int i=0; i<(some even number greater than 2); i++)
> >    glVertex3fv(vec[i]);
> >
> > The very last line does not get rendered.  Vertex arrays
> > don't have this problem.  See the attached test program.
> >
> 
> Thanks for the demo program.  I've committed a fix to the 3.2 branch.  (the
> 3.3 will follow shortly).

And I'll upload the modified files to the ftp site and put them
in the patches_to_3.1/ subdir.

Thanks.

-Brian


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